mattdesl


Matt DesLauriers

  • compiles a WebGL shader

    published 2.3.9 10 years ago
  • a small VBO/IBO wrapper for Kami meshes

    published 1.0.6 10 years ago
  • a region of a kami-texture

    published 1.0.1 10 years ago
  • An asynchronous asset manager for Canvas/WebGL images and resources

    published 0.1.2 10 years ago
  • an abstract batcher for dynamic geometry

    published 1.0.5 10 years ago
  • Basic asset loader for Kami

    published 1.0.0 10 years ago
  • creates a 1x1 white WebGL texture

    published 1.0.2 10 years ago
  • Bundle a glslify-deps dependency tree into a GLSL source string

    published 5.1.1 6 years ago
  • texture utils for kami

    published 1.1.0 10 years ago
  • This module can be used to parse Faceshift Open File Format data files

    published 0.0.2 8 years ago
  • Decomposes vector font into discrete points

    published 0.0.5 10 years ago
  • Turns lineTo, moveTo, quadratic & bezier curves into discrete Vector2 points

    published 0.0.5 10 years ago
  • transform streamed glsl tokens into an ast

    published 2.0.1 6 years ago
  • Minimal set of Perspective & Orthographic camera utilities

    published 1.0.6 10 years ago
  • trims all numbers in an object with toFixed

    published 1.0.1 10 years ago
  • sprite batching for kami

    published 2.0.4 10 years ago
  • avoid string concats when making rgba() colors

    published 1.0.0 10 years ago
  • the path module from node core for browsers

    published 1.0.1 4 years ago
  • the tty module from node core for browsers

    published 0.0.1 6 years ago
  • vm module for the browser

    published 1.1.2 4 years ago
  • FXAA implementation for glslify in WebGL

    published 3.0.0 9 years ago
  • sort module-deps output for deterministic browserify bundles

    published 2.0.1 5 years ago
  • A collection of utility functions to work with CLM Trackr data.

    published 2.2.1 8 years ago
  • parse a bundle generated by browser-pack

    published 1.4.2 5 years ago
  • draws a single glyph to the canvas using the native bezier/quadratic functions

    published 1.0.0 10 years ago
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