Browse by Keyword: "save"
appdotcouch Export global app.net stream to CouchDB
autoborg Automatic compilation of changed files, live updates in the browser
backlog Node.js module for logging your file changes and even better saving & recovering your code.
bfg Big Friendly Gateway creates a read and write stream to various cloud storage providers
bookshelf-manager Easily wire up models to APIs with supported for complex, nested saving.
configurate Set up workflow to load existing or default config, allow user to edit it and then serializes it to disk.
continuous-storage Store a continuous ndarray in a level.js/levelup database
docparse-save-bill Save new a docparse bill in the database with given data
docparse-save-invoice save scraper data to a new invoice document in the database'
enstore In-memory persistence for streams
file-save auto create path and just save the file!
gl-state Saves WebGL context state
grunt-dev-update Automate the updating of your package.json packages with a grunt task
iostreams Open input and output streams given providers and small config
jsave Save and load JSON to and from disk.
json-update Allows for very simple JSON file updating in one line
liv A CLI tool for save and manage your global npm modules
modella-save-invalid Adds method to persist models w/o validations
mongodb-collection-dump Dumps a mongodb collection to a stream.
ppm A simple streaming ascii PPM image parser/writer
pst-obj A cheap and quick utility for setting up a persistence layer
rle-save-binvox Export to binvox file format
save-api save API to file
save-json json file persistance engine for save
save-pixels Saves an ndarray as an image to a file
save-slave-dave a crazy little fellow that watches for changes on an input component and graciously offers to save them
shrinkwrapper A utility for saving shrinkwrapped npm packages away and installing them later.
utl The missing utility module (save,load,download,ls and more)
validity-entity-exists Validity style validator to ensure a separate entity exists when being added to the current entity
voxel-backup Connect to a voxel-server and store the world chunks in level db