The summary
Base is a lightweight framework for creating consistent, highly readable, chainable and inheritable object prototypes in Javascript. This git repo is for an NPM module for use with Node. It can be used in the browser so long as you manually satisfy the Underscore dependency. You're already using Underscore anyway though, right, so no problem, yeah?
Shiny!
The detail
So, here's some examples and stuff.
Installing
npm install base-framework
Example
// Require base...
var base = require('base');
// create a base child. Add the default 'init' constructor which is
// executed automatically when the object is invoked, and another
// instance method.
var MyFactory = base.createChild()
.AddInstanceMethods({
init : function( args ){
this.args = args;
return this;
},
spewArgs : function(){
console.log(this.args);
}
});
var myInstance = MyFactory({ hello : 'world'}).spewArgs() // outputs {hello : 'world'} to the console
Objects created with base.createChild()
have a number of static methods which are used to build your factory.
addInstanceMethods
var Foo = base.createChild();
Foo.addInstanceMethods({
computeSecretOfEverything : function(){
this.secret = 42;
return this;
},
getSecret : function(){
return this.secret;
}
});
Bar = Foo();
Bar.computeSecretOfEverything();
Bar.getSecret() === 42 // TRUE
When your instance methods return this
instead of a value, you can chain the methods, jQuery style, instead.
Bar.computeSecretOfEverything().getSecret();
addStaticMethods
Static methods are only available on the object created with base.createChild()
, not an instance.
var Foo = base.createChild();
Foo.addStaticMethods({
secretOfLifeUniverseAndEverything : function(){
return 42;
}
});
Foo.secretOfLifeTheUniverseAndEverything() === 42 // TRUE
createChild
Any object created with base.createChild()
also has the createChild
method, which means you can create a whole bunch of instance and static methods on one child of base, then inherit (and override) those later on.
var Horse = base.createChild()
.AddInstanceMethods({
name : function(){
return "Horse"
},
legs : function(){
return 4;
},
goFaster : function(){
this.speed++;
}
});
var Unicorn = Horse.createChild()
.AddInstanceMethods({
name : function(){
return "Unicorn";
},
kill : function(){
// extra functionality available to unicorns
}
});
var uni = Unicorn();
var bill = Horse();
uni.legs() === 4 // TRUE
uni.name() === 'Unicorn' // TRUE
uni.goFaster() // exists
bill.kill() // doesn't exist
Test
make test