ces

Component-Entity-System framework for JavaScript games

npm install ces
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CES.js

CES.js is a lightweight Component-Entity-System framework for JavaScript games.

Basic Usage

To define a new component, simply extend CES.Component. Note that each component should have a unique name property.

var Position = CES.Component.extend({
    name: 'position',
    init: function (x, y) {
        this.x = x;
        this.y = y;
    }
});

var Velocity = CES.Component.extend({
    name: 'velocity',
    init: function (x, y) {
        this.x = x;
        this.y = y;
    }
});

var Health = CES.Component.extend({
    name: 'health',
    init: function (maxHealth) {
        this.health = this.maxHealth = maxHealth;
    },
    isDead: function () {
        return this.health <= 0;
    },
    receiveDamage: function (damage) {
        this.health -= damage;
    }
});

An entity is essentially a container of one or more components.

var hero = new CES.Entity();
hero.addComponent(new Position(0, 0));
hero.addComponent(new Velocity(0, 0));
hero.addComponent(new Health(100));

The system is responsible for updating the entities. In a real game there may be a lot of systems, like CollisionSystem, RenderSystem, ControlSystem etc.

var PhysicSystem = CES.System.extend({
    update: function (dt) {
        var nodes, entities, position, velocity;

        entities = this.world.getEntities('position', 'velocity');

        entities.forEach(function (entity) {
            position = entity.getComponent('position');
            velocity = entity.getComponent('velocity');
            position.x += velocity.x * dt;
            position.y += velocity.y * dt;
        });
    }
});

The world is the container of all the entities and systems. Calling the update method will sequentially update all the systems, in the order they were added.

var world = new CES.World();

world.addEntity(hero);
// ... add other entities

world.addSystem(new PhysicSystem());
// ... add other systems

requestAnimationFrame(function () {
    world.update(/* interval */);
})

Installation (Browser)

Download the minified js file and include it in your web page.

<script type="text/javascript" src="./ces-browser.min.js"></script>

Now skip to the Basic Usage section of this readme.

Installation (Node.js)

If you want to use it in Node.js, you may install it via npm.

npm install ces

Then, in your program:

var CES = require('ces');

Development

Layout:

.
|-- dist         # browser distribution
|-- src          # source code
`-- test         # test scripts

You will need to install node.js and use npm to install the dependencies:

npm install -d 

To build the browser distribution (It will use node-browserify to generate a browser distribution, and use UglifyJS to compress):

make

To run the tests with mocha and should.js

make test

License

MIT License

Copyright 2013 Xueqiao Xu <xueqiaoxu@gmail.com>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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