handlebars-helper

0.0.12 • Public • Published

Handlebars Helper

A collection of Handlebars Helpers for use with Solidus. Not that you can't use it elsewhere, mind you.

browser support

String Helpers

Lowercase

Converts a string to all lowercase characters.

{{lowercase "LIQUID!"}}
liquid!

Uppercase

Converts a string to all uppercase characters.

{{uppercase "brother!"}}
BROTHER!

Replace

Replaces part of a string with a string.

{{replace "Liquid Snake" "Liquid" "Solid"}}
Solid Snake

Encode

URI encodes a string. Useful for links that use URLs as query parameters.

{{encode "http://sparkart.com"}}
http%3A%2F%2Fsparkart.com

Collection Helpers

Length

Returns the length of the array, string, or object.

{
    array: [1,2,3],
    object: {
        one: 1,
        two: 2,
        three: 3
    },
    string: 'Metal Gear'
}
Array length: {{length array}}
Object length: {{length object}}
String length: {{length string}}
Array length: 3
Object length: 3
String length: 10

Contains

Render something if the specified value is in the array, object or string; else render some other thing.

{
    array: [ 'Solid', 'Liquid', 'Solidus' ],
    array2: [ 'Chell', 'GLAdOS', 'Wheatley' ],
    object: {
        one: 'Solid',
        two: 'Liquid',
        three: 'Solidus'
    },
    object2: {
        one: 'Chell',
        two: 'GLaDOS',
        three: 'Wheatley'
    },
    string: 'Solidus Snake',
    string2: 'Solid Snake'
}
Array contains "Solidus": {{#contains array "Solidus"}}Yup{{else}}Nope{{/contains}}.
Array2 contains "Solidus": {{#contains array2 "Solidus"}}Yup{{else}}Nope{{/contains}}.
Object contains "Solidus": {{#contains object "Solidus"}}Yup{{else}}Nope{{/contains}}.
Object2 contains "Solidus": {{#contains object2 "Solidus"}}Yup{{else}}Nope{{/contains}}.
String contains "Solidus": {{#contains string "Solidus"}}Yup{{else}}Nope{{/contains}}.
String2 contains "Solidus": {{#contains string2 "Solidus"}}Yup{{else}}Nope{{/contains}}.
Array contains "Solidus": Yup.
Array2 contains "Solidus": Nope.
Object contains "Solidus": Yup.
Object2 contains "Solidus": Nope.
String contains "Solidus": Yup.
String2 contains "Solidus": Nope.

First

Render something with the first item in an array. Or render something with the first count items in an array, I won't judge.

This can also display the "first" count items in an object. Use with caution, as browsers don't always agree on what the "first" item in an object is.

{
    array: ['Solid', 'Liquid', 'Solidus'],
    object: {
        one: 'Solid',
        two: 'Liquid',
        three: 'Solidus'
    }
}
First item in array: {{#first array}}{{this}} {{/first}}
First two items in array: {{#first array 2}}{{this}} {{/first}}
First item in object: {{#first object}}{{this}} {{/first}}
First two items in object: {{#first object 2}}{{this}} {{/first}}
First item in array: Solid
First two items in array: Solid Liquid
First item in object: Solid
First two items in object: Solid Liquid

Last

Render something with the last item in an array. Or render something with the last count items in an array, it's cool.

{
    array: ['Solid', 'Liquid', 'Solidus']
}
Last item in array: {{#last array}}{{this}} {{/last}}
Last two items in array: {{#last array 2}}{{this}} {{/last}}
Last item in array: Solid
Last two items in array: Liquid Solidus 

Between

Loop through the data in an array between two indexes. Here's a quick run down:

  • If only one index is provided, it is treated as the start and it will continue to the end of the array.
  • These are zero-based indexes, so the first item is 0, the second is 1, and so forth.
  • This is an inclusive helper, so it not only gets things between two indexes, it includes them as well.
  • Indexes can be negative! Negative indexes count backwards from the end of the array.
{
    array: ['Psycho Mantis','Sniper Wolf', 'Vulcan Raven', 'Decoy Octopus', 'Revolver Ocelot', 'Liquid Snake']
}
Between the 3rd item and the last: {{#between this 2}}{{this}} {{/between}}
Between the 2nd item and the 4th: {{#between this 1 3}}{{this}} {{/between}}
Between the -4th item and the -1st: {{#between this -4 -1}}{{this}} {{/between}}
Between the 3rd item and the last: Vulcan Raven Decoy Octopus Revolver Ocelot Liquid Snake 
Between the 2nd item and the 4th: Sniper Wolf Vulcan Raven Decoy Octopus
Between the -4th item and the -1st: Vulcan Raven Decoy Octopus Revolver Ocelot

Range

Loop through amount data items in an array starting from index. Some notes:

  • If only the index is provided, it will loop through every item from there to the end.
  • The index is zero-based, so the first item is 0, the second is 1, and so forth.
  • This is an inclusive helper, so it gets everything beyond the specified index and the item at index itself.
  • The index can be negative! Negative indexes count backwards from the end of the array.
{
    array: ['Psycho Mantis','Sniper Wolf', 'Vulcan Raven', 'Decoy Octopus', 'Revolver Ocelot', 'Liquid Snake']
}
Range from 3rd item to the end: {{#range this 2}}{{this}} {{/range}}
Range of 2 items starting from the 2nd item: {{#range this 1 2}}{{this}} {{/range}}
Range of 2 items starting from the -3rd item: {{#range this -3 2}}{{this}} {{/range}}
Range from 3rd item to the end: Vulcan Raven Decoy Octopus Revolver Ocelot Liquid Snake
Range of 2 items starting from the 2nd item: Sniper Wolf Vulcan Raven
Range of 2 items starting from the -3rd item: Decoy Octopus Revolver Ocelot

Where

Loop through an array of objects and render when the value at key matches the supplied values. You can also provide a limit to stop looping after you've had enough.

{
    array: [{
        title: 'Metal Gear Solid',
        system: 'Playstation',
        release_year: 1998
    }, {
        title: 'Metal Gear Solid 2',
        system: 'Playstation 2',
        release_year: 2001
    }, {
        title: 'Metal Gear Solid 3',
        system: 'Playstation 2',
        release_year: 2004
    }]
}
Where release_year is 1998: {{#where this "release_year" 1998}}{{title}}{{/where}}
Where system is "Playstation 2": {{#where this "system" "Playstation 2"}}{{title}} {{/where}}
Where system is "Playstation 2", limit 1: {{#where this "system" "Playstation 2" 1}}{{title}}{{/where}}
Where release_year is 1998: Metal Gear Solid
Where system is "Playstation 2": Metal Gear Solid 2 Metal Gear Solid 3 
Where system is "Playstation 2", limit 1: Metal Gear Solid 2

Shuffle

Loop through an array, but in random order.

{
    array: ['Psycho Mantis','Sniper Wolf', 'Vulcan Raven', 'Decoy Octopus', 'Revolver Ocelot', 'Liquid Snake']
}
Shuffled array: {{#shuffle array}}{{this}} {{/shuffle}}
Shuffled array: Vulcan Raven Psycho Mantis Revolver Ocelot Liquid Snake Sniper Wolf Decoy Octopus

Reverse

Loop through an array in reverse order.

{
    array: ['Psycho Mantis','Sniper Wolf', 'Vulcan Raven', 'Decoy Octopus', 'Revolver Ocelot', 'Liquid Snake']
}
Reversed array: {{#reverse array}}{{this}} {{/reverse}}
Reversed array: Liquid Snake Revolver Ocelot Decoy Octopus Vulcan Raven Sniper Wolf Psycho Mantis

Join

Join a collection together with the specified separator. If run on an object, it just joins the values together (ignoring keys).

{
    array: ['Psycho Mantis', 'Sniper Wolf', 'Vulcan Raven', 'Decoy Octopus', 'Revolver Ocelot', 'Liquid Snake'],
    object: { '1': 'Psycho Mantis', '2': 'Sniper Wolf', '3': 'Vulcan Raven', '4': 'Decoy Octopus', '5': 'Revolver Ocelot', '6': 'Liquid Snake' }
}
Joined array: {{join array ", "}}
Joined object: {{join object ", "}}
Joined array: Psycho Mantis, Sniper Wolf, Vulcan Raven, Decoy Octopus, Revolver Ocelot, Liquid Snake
Joined object: Psycho Mantis, Sniper Wolf, Vulcan Raven, Decoy Octopus, Revolver Ocelot, Liquid Snake

Date Helpers

Ago

Render a human friendly string denoting how long ago the supplied date was.

{
    now: new Date,
    earlier: new Date + 1000 * 60 * 60 * 6,
    way_earlier: new Date + 1000 * 60 * 60 * 24 * 30
}
Ago for right now: {{ago now}}
Ago for earlier: {{ago earlier}}
Ago for way earlier: {{ago way_earlier}}
Ago for right now: Just now
Ago for earlier: 6 hours ago
Ago for way earlier: 30 days ago

formatDate

Render a date or date-like value however you wanna. Uses samsonjs/strftime under the hood, so check out its documentation for the list of format options.

I should also add that this is using strftimeTZ, which allows us to specify an offset from GMT in minutes. This is especially useful when using Handlebars Helper server side, as the server will likely use an arbitrary time zone by default.

{
    dates: [
        '2013-09-30T15:00:00.340Z',
        '2013/09/30 15:00:00 +0000',
        'Mon Sep 30 2013 15:00:00 GMT-0700 (PDT)',
        1380578400000
    ]
}
{{formatDate dates[0] "%A, %B %o %Y"}}
{{formatDate dates[1] "%b. %o %Y"}}
{{formatDate dates[2] "%A at %-l:%M%p" 0 }}
{{formatDate dates[2] "%A at %-l:%M%p" -120 }}
{{formatDate dates[3] "%v"}}
Monday, September 30th 2013
Sep. 30th 2013
Monday at 10:00PM
Monday at 8:00PM
30-Sep-2013

Equality Helpers

Equal

Render one thing if both variables are equal. Render another thing if they're not. If you specify "exact", the comparison will be done with ===, which checks for equality AND type.

{ 
    one: 1,
    one_string: '1',
    two: 2
}
1 and 1 are equal: {{#equal one one}}Yup.{{else}}Nope.{{/equal}}
1 and '1' are equal: {{#equal one one_string}}Yup.{{else}}Nope.{{/equal}}
1 and 2 are equal: {{#equal one two}}Yup.{{else}}Nope.{{/equal}}
1 and 1 are exactly equal: {{#equal one one "exact"}}Yup.{{else}}Nope.{{/equal}}
1 and '1' are exactly equal: {{#equal one one_string "exact"}}Yup.{{else}}Nope.{{/equal}}
1 and 2 are not equal: {{^equal one two}}Yup.{{else}}Nope.{{/equal}}
1 and 1 are equal: Yup.
1 and '1' are equal: Yup.
1 and 2 are equal: Nope.
1 and 1 are exactly equal: Yup.
1 and '1' are exactly equal: Nope.
1 and 2 are not equal: Yup.

Greater

Render one thing if the first item is greater than the second. Render another thing if it isn't. If you specify "equal", the comparison will be greater than and equal to.

{ 
    one: 1,
    two: 2
}
2 is greater than 1: {{#greater two one}}Yup.{{else}}Nope.{{/greater}}
1 is greater than 2: {{#greater one two}}Yup.{{else}}Nope.{{/greater}}
2 is greater than 2: {{#greater two two}}Yup.{{else}}Nope.{{/greater}}
2 is greater than or equal to 1: {{#greater two one "equal"}}Yup.{{else}}Nope.{{/greater}}
2 is greater than or equal to 2: {{#greater two two "equal"}}Yup.{{else}}Nope.{{/greater}}
1 is not greater than 2: {{^greater one two}}Yup.{{else}}Nope.{{/greater}}
2 is not greater than 2: {{^greater two two}}Yup.{{else}}Nope.{{/greater}}
2 is greater than 1: Yup.
1 is greater than 2: Nope.
2 is greater than 2: Nope.
2 is greater than or equal to 1: Yup.
2 is greater than or equal to 2: Yup.
1 is not greater than 2: Yup.
2 is not greater than 2: Yup.

Less

Render one thing if the first item is less than the second. Render another thing if it isn't. If you specify "equal", the comparison will be less than and equal to.

{ 
    one: 1,
    two: 2
}
2 is less than 1: {{#less two one}}Yup.{{else}}Nope.{{/less}}
1 is less than 2: {{#less one two}}Yup.{{else}}Nope.{{/less}}
2 is less than 2: {{#less two two}}Yup.{{else}}Nope.{{/less}}
1 is less than or equal to 2: {{#less one two "equal"}}Yup.{{else}}Nope.{{/less}}
2 is less than or equal to 2: {{#less two two "equal"}}Yup.{{else}}Nope.{{/less}}
2 is not less than 1: {{^less one two}}Yup.{{else}}Nope.{{/less}}
2 is not less than 2: {{^less two two}}Yup.{{else}}Nope.{{/less}}
2 is less than 1: Nope.
1 is less than 2: Yup.
2 is less than 2: Nope.
1 is less than or equal to 2: Yup.
2 is less than or equal to 2: Yup.
2 is not less than 1: Yup.
2 is not less than 2: Yup.

Number Helpers

Times

Render this block x times. If "zero" is specified, the count starts at 0 instead of 1.

Do this 1 time: {{#times 1}}{{this}} {{/times}}
Do this 5 times: {{#times 5}}{{this}} {{/times}}
Do this 1 time, starting from 0: {{#times 1 "zero"}}{{this}} {{/times}}
Do this 5 times, starting from 0: {{#times 5 "zero"}}{{this}} {{/times}}
Do this 1 time: 1 
Do this 5 times: 1 2 3 4 5 
Do this 1 time, starting from 0: 0 
Do this 5 times, starting from 0: 0 1 2 3 4 

Add

Add numbers together. Anything that's not a number will be converted to a number, then added.

1 + 2 = {{add 1 2}}
-1 + 2 = {{add -1 2}}
"1" + 2 = {{add "1" 2}}
1.5 + 1 = {{add 1.5 1}}
1 + 2 + 3 = {{add 1 2 3}}
1 + 2 = 3
-1 + 2 = 1
"1" + 2 = 3
1.5 + 1 = 2.5
1 + 2 + 3 = 6

Subtract

Subtract numbers from one another. Anything that's not a number will be converted to a number, then subtracted.

1 - 2 = {{subtract 1 2}}
-1 - 2 = {{subtract -1 2}}
"1" - 2 = {{subtract "1" 2}}
1.5 - 1 = {{subtract 1.5 1}}
1 - 2 - 3 = {{subtract 1 2 3}}
1 - 2 = -1
-1 - 2 = -3
"1" - 2 = -1
1.5 - 1 = 0.5
1 - 2 - 3 = -4

Multiply

Multiply numbers. Anything that's not a number will be converted to a number, then multiplied.

2 * 2 = {{multiply 2 2}}
-2 * 2 = {{multiply -2 2}}
"2" * 2 = {{multiply "2" 2}}
1.5 * 2 = {{multiply 1.5 2}}
2 * 2 * 2 = {{multiply 2 2 2}}
2 * 2 = 4
-2 * 2 = -4
"2" * 2 = 4
1.5 * 2 = 3
2 * 2 * 2 = 8

Divide

Divide numbers. Anything that's not a number will be converted to a number, then divided.

4 ÷ 2 = {{divide 4 2}}
-4 ÷ 2 = {{divide -4 2}}
"4" ÷ 2 = {{divide "4" 2}}
3 ÷ 1.5 = {{divide 3 1.5}}
8 ÷ 2 ÷ 2 = {{divide 8 2 2}}
4 ÷ 2 = 2
-4 ÷ 2 = -2
"4" ÷ 2 = 2
3 ÷ 1.5 = 2
8 ÷ 2 ÷ 2 = 2

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Version

0.0.12

License

MIT

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Collaborators

  • joanniclaborde
  • sparkartgroup