Lighting fast 2d graphics without canvas
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npm install kassics
|20||downloads in the last month|
|Last Published By|
|Version||0.0.6 last updated a year ago|
|Keywords||2d, graphics, canvas|
(c)2013, Jean-Christophe Hoelt, Fovea.cc firstname.lastname@example.org
Disapointed by the slow performance of canvas-based 2d libraries on mobile platforms, we needed an alternative. None existed, so Kassics was born.
Kassics is based on pure old-school HTML standards, meaning no Canvas and no WebGL. It runs everywhere and proved to be the fastest way of doing things.
Should you use it?
It's just a prototype right now, very untested, very undocumented, so I would say no.
Kassics is available for use under the MIT software license.