Vector Clocks in LevelDB

npm install level-vectorclock
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Level Vector Clock

LevelDB + Vector Clocks

Build Status


$ npm install level-vectorclock --save



var LVC   = require('level-vectorclock');

Initialize Database

var level = require('level');

var nodeId = 'node-44';
var db = LVC(level('/path/to/my/db'), nodeId);

put(key, value[, meta], cb);

Without metadata (may create sibilings):

db.put('key', 'value', function(err, meta) {
  if (err) throw err;
  console.log('wrote, and here is meta: %j', meta);

With metadata:

db.put('key', 'value', meta, function(err, meta) {
  if (err) throw err;
  console.log('wrote, and here is new meta: %j', meta);

get(key, cb);

db.get('key', function(err, records) {
  if (err) throw err;

  records.forEach(function(record) {
    console.log('value:', record.value);
    console.log('meta:',  record.meta);

Merge two sibilings

Since you may have had two conflicting writes, when you read you may get more than one record.

To resolve the conflict you need to provide all the metadatas of the records you want to resolve into a put call like this:

var metas = [meta1, meta2];
db.put('key', 'value', metas, function(err, meta) {
  if (err) throw err;
  console.log('new meta: %j', meta);


Without options, streams all the data:

var s = db.createReadStream();

s.on('data', function(recs) {

  // each record on a data event has one or more sibilings
  recs.forEach(function(rec) {
    console.log('key:', rec.key);
    console.log('value:', rec.value);
    console.log('meta:', rec.meta);

With options:

var options = {
  start: 'C',
  end: 'A',
  reverse: true,
  values: false,
  keys: true

var s = db.createReadStream(options);


Alias for `createReadStream({values: true, keys: false});


Returns only the keys. Alias for `createReadStream({values: false, keys: true});


Creates a writable stream.

Supports the same options as levelup.



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