object-manage

A library for managing javascript objects and offering common getter, setter, merge support.

npm install object-manage
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A library for managing javascript objects and offering common getter, setter, merge support.

Works great for managing config objects and libraries that have options.

Installation

$ npm install object-manage

Usage

This helper is generally meant to be implemented into higher level API's. As such usage is simple.

ObjectManage is also an event emitter that allows the internal data object to be watched and augmented manually.

var ObjectManage = require('object-manage')

//construct
var obj = new ObjectManage({box: 'square'})

//watch data
var mydata = {}
obj.on('load',function(data){
  mydata = data
})

//load in data
obj.load({foo: 'bar'})

//set a path
obj.set('bas.boo','foo1')

//get a path
obj.get('bas') //{boo: 'foo1'}
obj.get('bas.boo') //'foo1'

//access data directly
console.log(obj.data.bas.boo) //'foo1'

//check if a path exists
obj.exists('bas') //true
obj.exists('badkey') //false

//remove a path
obj.remove('bas')
obj.exists('bas') //false

//reset
obj.reset()

//path as an array
obj.set(['foo','test'],'yes')
obj.get('foo.test') //yes

//see paths currently in object
obj.getPaths() // ['foo','foo.test']

Inheritance

It is also useful to use ObjectManage as a super constructor for libraries with options.

Here is a quick example

var ObjectManage = require('object-manage')
  , util = require('util')

var myObj = function(data){
  ObjectManage.call(this,data)
}
util.inherits(myObj,ObjectManage)

myObj.prototype.foo = function(){
  console.log(this.data) //this.data managed by ObjectManage
}

Path Normalization

Paths can be passed in many different formats to allow for more programatic usage of object-manage.

String

The most common path format is a dot separated set of paths separated by a period. This is also the internal format that all others normalize to.

Example

var path = 'level1.level2.level3'
obj.get(path)

Array

An array of path parts can also be passed

Example

var path = ['level1','level2','level3']
obj.get(path)

Function

A function may be passed that returns a string

Example

var path = function(){
  return 'level1.level2.level3'
}
obj.get(path)

The function can also return an array of parts

Example

var path = function(){
  return ['level1','level2','level3']
}
obj.get(path)

Object

An object that has a toString method can also be used.

Example

var path = {
  toString: function(){
    return 'level1.level2.level3'
  }
}
obj.get(path)

Storage

By default object-manage uses an internal memory storage. However this can easily be changed to use a storage driver to persist the instance.

Bundled Drivers

  • Memory
  • Redis

Usage

var handle = 'uuid'
var obj = new ObjectManage()
obj.storage({
  driver: 'redis',
  options: {
    host: '127.0.0.1',
    port: 6379,
    secret: 'xyz'
  }
})
obj.restore(handle)
obj.set('foo',1)
obj.save(function(err,handle){
  if(err) throw err
  console.log(handle)
})

Methods

Storage Setup

To set the storage driver and options use the setStorage method. This method will automatically save the current object to the newly set options so data can still be passed to the constructor. If a string is passed it will be treated as the driver name and will not pass any options to the driver which assumes default.

var obj = new ObjectManage()
obj.storage('redis') // redis with default options
obj.storage('memory') // revert back to the default
obj.storage({
  driver: 'redis',
  options: {
    host: '127.0.0.1',
    port: 6379,
    secret: 'xyz'
  },
  ready: function(err){
    if(err) throw err
    console.log('redis is ready')
  }
})

Storage setup also returns the instance so it can be chained on to the constructor.

var obj = new ObjectManage().storage('redis')
obj.set('foo','yes')
obj.save(function(err){
  if(err) throw err
  process.exit()
})

Save

Saves the state of the object into the storage driver.

If no handle is set using the setHandle() method then a handle will be automatically generated as a UUID. This handle is made available to the callback of the save function and will be available through the getHandle() method once the save has been initiated.

var obj = new ObjectManage()
obj.storage('redis')
obj.data.foo = 1
obj.save(function(err,handle,data){
  if(err) throw err
  console.log(handle) //prints the instance id
  console.log(data.foo) //1
})

Instance Handle

To get the handle used to identify the instance use the getHandle method. The handle is automatically generated when a new instance is saved and no handle has been set.

var obj = new ObjectManage()
console.log(obj.getHandle()) //prints the instance handle

To set a custom handle used to identify the instance use the setHandle method.

var obj = new ObjectManage()
obj.storage('redis')
obj.setHandle('foo')
obj.set('bar','baz')
obj.save(function(err,handle,data){
  if(err) throw err
  console.log(handle) //foo
  console.log(data.bar) //baz
})

Restore

To retrieve a saved instance of an object use the restore method.

var handle = 'uuid'
var obj = new ObjectManage().storage('redis')
obj.restore(handle,function(err,data){
  if(err) throw err
  console.log(data)
})

Drivers

Implementing user space drivers is simple as well.

Create a driver.

var myStorageDriver = ObjectManage.StorageDriver.create('myStorageDriver')
var store = {}
myStorageDriver.prototype.setup = function(options){
  //connect here
}
myStorageDriver.prototype.save = function(handle,data,next){
  //save here
  store[handle] = data
  next()
}
myStorageDriver.prototype.restore = function(handle,next){
  //restore here
  next(null,store[handle])
}
myStorageDriver.prototype.flush = function(handle,next){
  //flush here
  delete store[handle]
  next()
}

Using the driver

var obj = new ObjectManage().storage(new myStorageDriver())

Switching Merge Package

In order to make object-manage more performance friendly in smaller environments the merger can easily be switched between object-merge for merge-recursive. merge-recursive will only merge pointers and thus when the object-manage instance is modified the original objects will be as well. We choose object-merge as the default because it will decouple from the objects being merged in. This comes with a performance and memory cost.

To use merge-recursive

var ObjectManage = require('object-manage')
ObjectManage.prototype.merge = ObjectManage.prototype.mergeRecursive

It is also possible to implement one's own merging function.

var ObjectManage = require('object-manage')
ObjectManage.prototype.merge = function(obj1,obj2){
  var mergedObject = obj2
  return mergedObject
}

NOTICE Be careful when changing this as it can have unexpected results on other packages that may depend on ObjectManage. It would be best to only override the merge value of the specific instance rather than the prototype.

Validation

In order for object-manage to be useful in more hostile environments. It allows for validation functions to be defined per instance.

Quick example of a validation function for setting values

var obj = new ObjectManage()
obj.validateSet = function(path,value){
  //your validation code here that calls one of the below functions
  //erroneous method that still processes the action
  this.warn('should have passed a boolean',value)
  //erroneous methods that will halt processing of the action
  this.drop('value must be boolean')
  this.reject('value must be boolean')
  //will throw an exception that must be caught in user space
  this.error('something bad happened')
  //non erroneous return methods
  this.ok(value)
  //or
  return value
}

Callbacks

The following callbacks are available.

  • validateGet ObjectManage.validateGet -- Validate get directives
  • validateSet ObjectManage.validateSet -- Validate set directives
  • validateExists ObjectManage.validateExists -- Validate exists directives
  • validateRemove ObjectManage.validateRemove -- Validate remove directives
  • validateLoad ObjectManage.validateLoad -- Validate load directives

Verbs

There are 5 verbs used to handle exceptions

  • drop -- Silently drop the set/get operation (returns undefined for get, set returns true)
  • reject -- Actively reject the set/get operation and issue an error back to the setter/getter
  • warn -- Accept the get/set request but still issue an error to the user.
  • error -- Treated like a regular exception and will be thrown upwards.
  • ok -- Only accepts the value to returned for processing

API Reference

Constructor

The constructor sets up the object to be managed and accepts the a arbitrary numbers of arguments that get passed to ObjectManage.load()

var data = {foo: 'foo'}
var inst = new ObjectManage(data)

NOTE If watching data via the load event is desired data should not be passed to the construct as it will be impossible to listen for the load event.

Load Object(s)

Load is used to merge an argument object into the main object.

var inst = new ObjectManage()
inst.load({mykey: 'mydata'})
inst.load({mykey2: 'mydata2'})

Load will also accept an arbitrary numbers of objects that will be merged on top of each other in order.

var data1 = {test1: 'val1', test2: 'val2'}
  , data2 = {test3: 'val3', test4: 'val4'}
  , data3 = {test5: {test6: 'val6'}}
var inst = new ObjectManage()
inst.load(data1,data2,data3)

Set Value

Set will recursively set a path given by a string using dot notation.

var isnt = new ObjectManage()
inst.set('mykey','mydata') //{mykey: 'mydata'}
inst.set('mykey2.data','mydata') //{mykey: 'mydata', mykey2: {data: 'mydata'}}

Get Value

Get will recursively set a path given by a string using dot notation.

var isnt = new ObjectManage({mykey: 'mydata', mykey2: {data: 'mydata'}})
inst.get('mykey') //'mydata'
inst.get('mykey2.data') //'mydata

Path Exists

Check if a path exists

NOTE This uses hasOwnProperty() method of the object so is safe to return an accurate value even when a path is set to undefined

var inst = new ObjectManage({mykey: 'myvalue'})
inst.exists('mykey') //true
inst.exists('mykey2') //false

Remove a Path

Remove a path and all its children

This uses delete object[property] and does not just set the property to undefined

var inst = new ObjectManage({mykey: {mykey2: 'myvalue'}})
inst.exists('mykey.mykey2') //true
inst.remove('mykey') //true
inst.exists('mykey.mykey') //false

Check Object Depth

This will take a userspace object and count the depth of the object.

var inst = new ObjectManage()
var obj = {foo: {foo: {foo: 'baz'}}}
obj.countDepth(obj) //3

Get Paths

It may be useful to be able to iterate the paths that are contained within the managed object.

In order to do this use the ObjectManage.getPaths() method.

Example

var obj = new ObjectManage()
obj.load({foo: {bar: 'baz'}})
obj.getPaths() // ['foo','foo.bar']
`

Events

Set

Fired when a set is processed on the managed object

  • path -- Path to be set
  • value -- Value to be set to the path
  • valid -- If a validation function was used this is the validity of that result (boolean)
var obj = new require('object-manage')()
obj.on('set',function(path,value,valid){
  valid = valid ? 'valid' : 'invalid'
  console.log('a ' + valid + ' value of (' + value + ') set to (' + path + ')')
})
obj.set('foo','bar')

Get

Fired when a get is processed on the managed object

  • path -- Path to be retrieved
  • value -- Value of the path retrieved ** valid -- If a validation function was used this is the validity of that result (boolean)
var obj = new require('object-manage')()
obj.on('get',function(path,value){
  console.log(value + ' was retrieved from ' + path)
})
obj.get('foo')

Exists

Fired when an exists operation is performed

  • path -- Path that is being checked for existance
  • exists -- Result of exists check (boolean)
var obj = new require('object-manage')()
obj.on('exists',function(path,exists){
  var does = exists ? 'does' : 'does not'
  console.log('checked if ' + path + ' exists and it ' + does)
})
obj.exists('foo')

Remove

Fired when an remove operation is performed

  • path -- Path that is being checked for existance
  • removed -- Result of removal operation (boolean)
var obj = new require('object-manage')()
obj.on('exists',function(path,removed){
  var successfully = removed ? 'successfully' : 'unsuccessfully'
  console.log(successfully + ' removed path (' + path + ')')
})
obj.remove('foo')

Load

Fired when a load and merge is performed on the managed object

  • data -- Result of the load and merge
var obj = new require('object-manage')()
obj.on('load',function(data){
  console.log('a merge was performed and the resulting data: ' + data)
})
obj.load({foo: 'bar'})

Generate Handle

Fired when a handle is generated for the instance

var obj = new require('object-manage')()
obj.on('generateHandle',function(handle){
  console.log('a handle was generated: ' + handle)
})
obj.generateHandle()

Save

Fired when a save to the storage driver is called

var obj = new require('object-manage')()
obj.on('save',function(err,handle,data){
  if(err) throw err
  console.log(handle) //foo
  console.log(data.foo) //yes
})
obj.set('foo','yes')
obj.setHandle('foo')
obj.save()

Restore

Fired when a restore to the storage driver is called

var obj = new require('object-manage')()
obj.on('restore',function(err,data){
  if(err) throw err
  console.log(data.foo) //yes
})
obj.restore('foo')

Flush

Fired when a flush to the storage driver is called

var obj = new require('object-manage')()
obj.on('flush',function(err){
  if(err) throw err
  console.log('flushed instance')
})
obj.restore('foo')
obj.flush()

Drop

Fired when there is a validation drop

  • verb -- The current action type (get,set)
  • message -- The warning message
  • path -- Path of the property being operated on
  • value -- The value being operated on
var obj = new require('object-manage')()
obj.on('drop',function(verb,message,path,value){
  console.log('object-manage drop [' + verb + ':' + path + ']: ' + message)
})
obj.validateSet = function(path,value){
  this.drop('not accepting anything')
}
obj.set('foo','will drop') //returns true

Reject

Fired when there is a validation reject

  • verb -- The current action type (get,set)
  • message -- The warning message
  • path -- Path of the property being operated on
  • value -- The value being operated on
var obj = new require('object-manage')()
obj.on('reject',function(verb,message,path,value){
  console.log('object-manage reject [' + verb + ':' + path + ']: ' + message)
})
obj.validateSet = function(path,value){
  this.reject('not accepting anything')
}
obj.set('foo','will drop') //returns false

Warning

Fired when there is a set/get/merge warning.

  • verb -- The current action type (get,set,merge)
  • message -- The warning message
  • path -- Path of the property being operated on (blank during merge warnings)
  • value -- The value being operated on (the value being merged in during a merge warning)
var obj = new require('object-manage')()
obj.on('warn',function(verb,message,path,value){
  console.log('object-manage warning [' + verb + ']: ' + message)
})
obj.load(overlyDeepObject)

Error

Fired when there is a set/get/merge error.

  • verb -- The current action type (get,set,merge)
  • message -- The warning message
  • path -- Path of the property being operated on (blank during merge warnings)
  • value -- The value being operated on (the value being merged in during a merge warning)
var obj = new require('object-manage')()
obj.on('error',function(verb,message,path,value){
  console.log('object-manage error [' + verb + ']: ' + message)
})
obj.load(overlyDeepObject)

Changelog

0.7.1

  • Fixes #3 where object length would be mistaken for object depth. Also uses a quicker depth counting function.

0.7.0

  • Fixes #2 load and the constructor now accept multiple arguments rather than an array of objects. The previous would cause problems when passing an actual array to the object manager. This change breaks backwards compatibility and will require upgraded code that passes arrays of objects.
  • Added feature to print the topology of a managed object in an array of dot separated paths. Use ObjectManage.getPaths()

0.6.0

  • Added support for storage drivers
  • Added reset method
  • Added path normalization

0.5.1

  • Fixed small prototype issue with .merge being set to Object instead of ObjectManage

0.5.0

  • ObjectManage is now an event emitter that fires events for watching data see README for event types
  • object-merge selected as the default merge package.
  • Added switchable merger type based on desired environment.
  • Added testing against circular referenced objects
  • ObjectManage will not modify objects passed into and are decoupled when using object-merge
  • ObjectManage.merge prototype function added so the merger can be overridden to allow customised usage.
  • Validation now supported on get, set, exists, load, and remove.
  • Organized tests into groups for easier future additions.

0.4.0

  • Added max depth warning for recursive objects that would normally throw Maximum call stack exceeded
  • Added extensive testing against object size testing and warnings
  • Even if maxDepth is exceeded the merge will still be attempted but is likely to fail with a Maximum call stack exceeded error
  • Max depth is adjustable using the ObjectManage.maxDepth property
  • Added ObjectManage.countDepth(object) to check object depth
  • Changed merging package to merge-recursive this will now maintain associations to parent objects so that libraries can establish a pointer to the managed object eg: var obj = new ObjectManage(); var watched = obj.data

0.3.0

  • No argument to get() now returns the entire object
  • Testing added against recursive merging

0.2.3

  • Small fix to make sure ObjectManage.data is always an object

0.2.2

  • Changed from merge to object-merge to allow for recursive merging
  • Made private functions more robust to non-sane input

0.2.1

  • Updated package.json

0.2.0

  • Added ObjectManage.exists()
  • Added ObjectManage.remove()

0.1.0

  • Initial Release

License

MIT licensed see LICENSE.md

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