a lobby system for peer to peer apps
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npm install peerjs-lobby
|2||downloads in the last week|
|4||downloads in the last month|
|Last Published By|
|Version||0.0.1 last updated 8 months ago|
|Keywords||voxel, multiplayer, p2p, peer to peer|
|Dependencies||websocket-stream, duplex-emitter, ws, commander, peer|
a browserify package that consists of
a socket server for hosting lobbies, and a library to connect applications via peerjs (Web RTC)
cd <your project> npm install peerjs-lobby --save
see demo/ for an example of how to setup a peer to peer chat server.
1 start the peerjs-lobby server:
2 open index.html in 2 browser windows
3 type a name in window 1, click create game
4 type a name in window 2, click join game
5 you should now see the players in the lobby
6 in window 1 click start game (only the game creator can start a game)
7 you should see both windows display a chat window. you can type in either window and see the output broadcast to all chatters
NOTE: the demo sets max players to 3, so as soon as 3 people connect, it will auto start.
There are 2 classes
Provides all of the calls needed to setup a game
create(name, maxPlayers=5, callback)
Create a new lobby with
maxPlayers. Every time someone joins or leaves the lobby, it will fire a callback event of the form
function(evt, name, players)
Join an existing lobby. Every time someone joins or leaves the lobby, it will fire a callback just like the create call above.
start a new game with all the players currently in the lobby.
Note: only the host can call this.
Note: if the lobby fills up with
maxPlayers this will be called automatically
leave the lobby
emitted when a game is started. returns a
PeerList object which can be used to communicate with all game members. When this event is received all clients should be fully connected to each other in a p2p configuration.
provides a collection of peer streams and helper methods.
sends a string message to all other peers in the game
lets the other peers know that you're leaving, and disconnects
emitted when new messages arrive from other peers. the callback takes the form of
emitted when another peer leaves the game. the callback takes the form of