playlyfe-node-sdk

Playlyfe SDK for NodeJS

npm install playlyfe-node-sdk
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Playlyfe Node SDK

Playlyfe API implementation in NodeJS. This module integrates seamlessly with the passport-playlyfe module for authentication support.

Visit the complete API reference

To learn more about how you can build applications on Playlyfe visit the official developer documentation

Install

To get started simply run

npm install playlyfe-node-sdk

Synopsis

express = require('express');
Playlyfe = require('playlyfe-node-sdk')

// Put in your application details here.
var config = {
  client_id: 'YOUR CLIENT ID',
  client_secret: 'YOUR CLIENT SECRET',
  redirect_uri: 'http://localhost:8080/auth/redirect'
};

client = new Playlyfe(config);

app = express();
app.use(express.cookieParser());
app.use(express.session({ secret: 'TOP_SECRET' }));
app.use(express.static(__dirname+"/public"));
app.use(app.router);
app.use(express.logger());
app.use(express.errorHandler());

var auth = function (req, res, next) {
  if (req.session.logged_in) {
    return next();
  } else {
    return res.redirect(client.getAuthorizationURI());
  }
};

// start playlyfe oauth authorization code flow
app.get('/auth', auth, function (req, res) {
  return res.redirect('/home');
});

// get access token and save it
app.get('/auth/redirect', function (req, res) {
  if (req.query.code !== null) {
    client.getToken(req.query.code, function(err, token) {
      if (err) return res.json(500, err);
      req.session.auth = token;
      req.session.logged_in = true;
      res.redirect('/api/player');
    });
  } else {
    res.redirect('/api/player');
  }
});

// Proxy requests to playlyfe server.
// We keep the access token away from cheaters by using the authorization code flow.
app.all('/api/*', auth, function(req, res) {
  res.header("Cache-Control", "no-cache, no-store, must-revalidate");
  res.header("Pragma", "no-cache");
  res.header("Expires", 0);
  client.api(
    '/' + req.params[0],
    req.route.method.toUpperCase(),
    { qs: req.query, body: req.body },
    req.session.auth.token.access_token,
    function(err, response, body) {
      for (header in response.headers) {
        res.header(header, response.headers[header]);
      }
      res.end(body);
    }
  );
});

app.get('/logout', auth, function (req, res) {
  req.session.logged_in = false;
  delete req.session.auth;
  res.redirect('/');
});

app.listen(8080);

Methods

constructor (options)

The options object contains the configuration options for your playlyfe application. These values can be found in the clients menu in the game builder on the Playlyfe Platform.

{
  clientID: 'YOUR_CLIENT_ID',
  clientSecret: 'YOUR_CLIENT_SECRET',
  redirectURI: 'REDIRECT_URI'
}

The redirect URI must match exactly with any of the registered redirect endpoints or the oauth flow will fail.

getAuthorizationURI

Get the Authorization URI for the app.

getToken (code, saveTokenFunction)

Exchange the Authorization Code for Access Token.

api (url, method, data, access_token, callback)

Executes an API call. This method differs from the request helper in requiring the accessToken and refreshToken to be manually provided. Visit the complete API reference

License

Playlyfe NodeJS SDK v0.0.1
http://dev.playlyfe.com/
Copyright(c) 2013-2014, Playlyfe Technologies, developers@playlyfe.com

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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