ps-move
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1.1.3 • Public • Published

PlayStation Move ps-move

Interface with the Playstation Move motion controller. This module can receive inputs and set the LED color and rumble.

Example

import { PSMove } from 'ps-move';

const move = new PSMove(()=>console.log('Ready!'));

move.on('data', data=>{

    if(data.triangle){
        move.hex('d64462');
        move.update();
    }

    if(data.square){
        move.hsl(35, .95, .63);
        move.update();
    }

    if(data.circle){
        move.rumble(.5);
        move.update();
    }

});

Pairing

You can pair using the PS Move API. It is recommended to follow their documentation, although here's a summary of the steps I took:

  1. Download and extract a PS Move API GitHub Release.
  2. Run a terminal as administrator.
  3. Navigate to the bin directory inside of the extracted folder.
  4. Connect your controller with USB.
  5. Execute psmove pair.
  6. Done!

If you have any trouble, consult the PS Move API Documentation.

Installation

Install using npm:

npm i ps-move

API

PSMove

The main class representing the PlayStation Move motion controller.

const move = new PSMove(()=>console.log('Ready!'));

On the constructor, you can pass a function that will be triggered when the instance is ready.

Properties

battery

Returns the last known Battery data.

console.log(move.battery); // { level: 4, chargingStatus: 'not_charging' }

Methods

hex(), rgb(), hsl()

Gets and sets the color of the LED. Use update() to apply the set color.

move.hex() // #000000
move.hex('#b16570');

move.rgb() // [177, 101, 112]
move.rgb(199, 210, 39);

move.hsl() // [63.85, 0.68, 0.48]
move.hsl(124, .76, .7);

rumble()

Gets and sets the rumble (vibration) of the controller. Must be a number from 0 to 1. Use update() to apply the set rumble.

move.rumble() // 0
move.rumble(.75);

update()

Send a message to the controller with the set color and the set rumble. It returns a Promise<boolean> to inform the success of the update.

if(await move.update()){
    console.log('Success!');
}else{
    console.log('Fail!');
}

destroy()

End the connection with the controller.

await move.destroy();

Events

data

Emits a Data object about the controller. This happens multiple times per second.

move.on('data', data=>{
    // Do something
});

buttonDown, buttonUp

Emits a ButtonEvent object when a button is pressed.

move.on('buttonDown', e=>{
    console.log(e); // { button: 'square', state: true, data: { ... } }
});

triggerChange

Emits a TriggerEvent object when the pressure on the trigger button is changed.

move.on('triggerChange', e=>{
    console.log(e.amount); // 0.8653
});

error

Emits any error received from the controller connection.

move.on('error', error=>{
    // Uh oh!
});

Interfaces

Data

Name Type Description
select boolean SELECT button
start boolean START button
square boolean Square button
cross boolean Cross button
circle boolean Circle button
triangle boolean Triangle button
ps boolean PlayStation button
move boolean Move button
trigger number Trigger (T) button pressure from 0 to 1
battery Battery Battery information
accelerometer Vector3 Vector of the accelerometer
gyroscope Vector3 Vector of the gyroscope

Battery

Name Type Description
level number or null The battery level from 0 to 5. When charging, it is unknown so it is null.
chargingStatus string Returns not_charging, charging or fully_charged.

Vector3

Name Type
x number
y number
z number

ButtonEvent

Name Type Description
button string Returns select, start, square, cross, circle, triangle, ps or move.
state boolean Returns true if the button is pressed.
data Data The related Data object.

TriggerEvent

Name Type Description
amount number Trigger (T) button pressure from 0 to 1
data Data The related Data object.

Changelog

Consult the changelog here: CHANGELOG.md

Acknowledgments

This project wouldn't be possible without the help of the PS Move API. Thank you to @thp! ❤️

License

MIT © bernzrdo

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