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✨ Effect
👀️ Introduce
- This component is a projectile motion component. Theoretically, the motion trajectory can be from any point on the page to any other point.
- projectile starts from the center position of the incoming startingDom and ends at the center position of endingDom
🔨 Install
npm install react-projectile-motion
❗Requirements
pubsub-js version 1.x and above react version 16.8.0 and above react-dom version 16.8.0 and above
👻 Demo
https://zhangxunjia.github.io/react-projectile-motion-demo/
✍️ Usage
This component exposes two high-level components for users to use: withProjectileMotionStarter and withProjectileMotion
import { withProjectileMotionStarter, withProjectileMotion } from 'react-projectile-motion';
-
High-order components withProjectileMotionStarter:
The subcomponent obtains the function triggerProjectileMotion(subscription, startingDom) to trigger projectile motion
triggerProjectileMotion(subscription, startingDom):
parameter | description | type | default value |
---|---|---|---|
subscription | (required)This is the pubsub subscription name. The parameters passed here need to be consistent with props.subscription in withProjectileMotion | string | |
startingDom | (required)DOM of starting position of projectile motion | object(dom) |
-
High-order components withProjectileMotion:
subcomponent get function setProjectileMotionPorps(props) ,Please note that props are objects, The properties of this object are used to set the properties of the projectile motion.
setProjectileMotionPorps(props) :
parameter | description | type | default value |
---|---|---|---|
props.subscription | (required)This is the pubsub subscription name. The parameters passed here need to be consistent with subscription in withProjectileMotionStarter | string | |
props.endingDom | (required)DOM of ending position of projectile motion | object(dom) | |
props.muiltipleProjectile | Whether multiple projectiles are allowed | boolean | true |
props.projectile | projectile(If you want to add className, you need to write the style globally) | ReactNode | |
props.duration | The duration of the projectile motion (Unit: second) | number | 1 |
props.zIndex | The zIndex of projectile | number | 2147483647 |
props.needEndingDomAnimation | Does endingDom need to animate after being hit by a projectile | boolean | true |
props.projectileMovmentEnd | Projectile motion animation end callback | function | |
props.endingDomAnimationEnd | endingDom animation end callback | function | |
props.endingDomAnimationDuration | endingDom animation duration after being hit by a projectile (Unit: second) | number | |
props.endingDomAnimationName | The name of the animation after endingDom is hit by a projectile (animation needs to be global) | string | |
props.additionalTransformValueInAnimate | Supplementary animation transform value, after passing in this value, a new class name will be generated. This class will integrate the other frames except the last frame of the keyframe corresponding to endingDomAnimationName to form a new class, which can then be used by endingDom. You can set values such as rotate scale translate skew. If you set multiple values, please separate them with spaces. (Graphical details) | string | |
props.wrapClassName | The class name of the outer container of the projectile | string | |
props.isInitialYAxisReverse | Is the initial velocity of projectile motion in the opposite direction of the y-axis | boolean | true |
props.projectileTransition | This is the transition attribute of the projectile. If this attribute is passed in, the duration and isInitialYAxisReverse will be invalid. | string |
⌨️Example:
Starting point of projectile motion:
// Starting point of projectile motion
import React, { useRef } from 'react';
import { withProjectileMotionStarter } from 'react-projectile-motion';
const StartCom = (props) => {
const startingDom = useRef();
return (
<div
ref={startingDom}
onClick={() => {
props.triggerProjectileMotion(
{/* This subscriptionName should correspond to the subscriptionName in the ending point of props.setProjectileMotionPorps */}
'subscriptionName',
startingDom.current
)
}}
>
+
</div>
);
};
// Use withProjectileMotionStarter
export default withProjectileMotionStarter(StartCom);
Ending point of projectile motion:
// Ending point of projectile motion
import React, { useRef, useEffect } from 'react';
import { withProjectileMotion } from 'react-projectile-motion';
const EndCom = (props) => {
const endingDom = useRef();
useEffect(() => {
// Note: the parameter received is an object
props.setProjectileMotionPorps({
// This subscription should correspond to the subscriptionName in the starting end of props.triggerProjectileMotion.
subscription: 'subscriptionName',
endingDom: endingDom.current,
});
}, []);
return (
<img
ref={endingDom}
src={require('./shopCar.png')}
alt="shopcar"
/>
);
};
// Use withProjectileMotion
export default withProjectileMotion(EndCom);