stateinator

1.3.1 • Public • Published

state-machine

Usage

  • Instantiation
  const StateMachine = require('stateinator')

  const context = {}

  const S = new StateMachine({})
  • Setup States
  S.addState('ONE', {
    onEnter: ()=>{
      thing.activate()
    },
    onUpdate: ()=>{
      thing.update()
    },
    onExit: ()=>{
      thing.deactivate()
    },
  })
  • Setup Transitions
  S.addTransition('ONE', 'TWO')
  S.addTransition('ONE', 'THREE')
  S.addTransition('TWO', 'ONE')
  S.addTransition('THREE', 'TWO')
  • Updating
  S.update()

update will perform any pending transition changes (1 per cycle) and call onUpdate for the current state.

  • Goto States
  S.setState('blah')
  
  onButtonClick = ()=> S.goto('flarn')

It is important to call setState initially. The default state is 'void' which is probably not useful. A transition from 'void' is always valid. Note, also, that a transition from a state to itself must be defined.

If you call goto while the machine is changing states then the transition will be queued. In order to proceed with enqueued transitions you need to periodically call update.

TODO

  • ?Should transitions also be Map?

Readme

Keywords

none

Package Sidebar

Install

npm i stateinator

Weekly Downloads

12

Version

1.3.1

License

MIT

Unpacked Size

46 kB

Total Files

18

Last publish

Collaborators

  • fingerskier