A resource manager for delivering and reading content in browser-based games, work in progress
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npm install swallow
|3||downloads in the last week|
|3||downloads in the last month|
|Last Published By|
|Version||0.3.0 last updated 2 years ago|
|Keywords||resource manager, resources, games, browser, delivery|
Swallow is an asset packager for facilliating the loading process in browser based games, the idea being:
- You have a large number of assets (textures, sounds, models, shaders) which are needed for the game to run
- You want to know when they're all loaded so the game can start
- You don't want to load most things on demand, but working out what you need is a bit of a bother
- You want to package all of those assets into single deployable files as JSON and load them out the other side without changing too much code
- You want to be able to create a package which can be played offline
Given a directory of assets, and an appropriate structure within:
- assets - models - craft.json - tree.json - textures - craft.jpg - grass.jpg - snow.jpg - sky.jpg - smoke.jpg - sound - explosion.wav - engine.wav - shaders - super.fragment - super.shader - particles.fragment - particles.shader - etc
And a command as follows
swallow -i ./assets
A file (assets.json) will be generated containing all the data in the specified directory.
- Dependencies between assets
- per-level/world-area/ asset file generation (taking into account the dependencies)
- pluggable handlers on the server side for generating output / specifying additional dependencies
- client code for loading assets (promises and asynchronous load notifications)
Probably the above, try looking at the other libraries I run for other functionalities.