A TypeScript Port of igloo.js with better webGL2 support
Igloo is a minimal, fluent, object-oriented wrapper API for WebGL. WebGL requires lots of boilerplate to use directly and the existing abstraction wrappers are too high-level.
Igloo is not intended to completely replace use of the WebGLRenderingContext object, nor is it intended to hide details from beginners. The WebGLRenderingContext object still needed for all the enumerations, occasionally you may need to do something that Igloo doesn't cover, and you still need to understand the intricacies of the OpenGL API.
npm install ts-igloo
function Demo() {
var igloo = this.igloo = new Igloo($('#my-canvas')[0]);
this.quad = igloo.array(Igloo.QUAD2); // create array buffer
this.image = igloo.texture($('#image')[0]); // create texture
this.program = igloo.program('src/project.vert', 'src/tint.frag');
}
Demo.prototype.draw = function() {
this.image.bind(0); // active texture 0
this.program.use()
.uniform('tint', [1, 0, 0])
.uniform('scale', 1.2)
.uniformi('image', 0)
.attrib('points', this.quad, 2)
.draw(this.igloo.gl.TRIANGLE_STRIP, Igloo.QUAD2.length / 2);
}
This example (shader code not shown) would display a scaled, tinted image on the screen. No other WebGL calls are required to make this work.
Usage of the iglooJS in my following demos inspired me to make this port