voxel-sky

0.3.0 • Public • Published

voxel-sky

A sky for voxel.js. Includes a sun, moon and stars.

View this example

example

First off, it is recommended to disable lights in the game when using voxel-sky:

var createEngine = require('voxel-engine');
var game = createEngine({
  lightsDisabled: true
});

To simply set the sky to a certain time of day:

var createSky = require('voxel-sky')(game);
var sky = createSky(1200); // Set to noon

Or if you would like to run through a day/night cycle:

var createSky = require('voxel-sky')(game);
var sky = createSky();
game.on('tick', sky);

customize the sky

You can build your own sky using the included helpers:

var createSky = require('voxel-sky')(game);
var sky = createSky(function(time) {
  
  // spin the sky once per day
  this.spin(Math.PI * 2 * (time / 2400));
 
  // Change the sky pink at 7AM
  if (time === 700) this.color(new this.game.THREE.Color(0xFF36AB), 1000);
 
  if (time === 0) {
    // paint a green square on the bottom (above your head at 1200)
    this.paint('bottom', function() {
      // The HTML canvas and context for each side are accessible
      this.context.rect((this.canvas.width/2)-25, (this.canvas.height/2)-25, 50, 50);
      this.context.fillStyle = this.rgba(0, 1, 0, 1);
      this.context.fill();
    });
 
    // paint 500 stars on the top and bottom
    this.paint(['top', 'bottom'], this.stars, 500);
 
    // paint a big red full moon on every face
    // 0 = full, 0.25 quarter waxing, 0.5 = new, 0.75 quarter waning
    this.paint('all', this.moon, 0, 100, new this.game.THREE.Color(0xFF0000));
 
    // paint a small green sun on each side face
    this.paint('sides', this.sun, 10, new this.game.THREE.Color(0x00FF00));
  }
 
  if (time === 400) {
    // clear the canvas on all sides at 4AM
    this.paint('all', this.clear);
  }
 
  if (time === 1800) {
    // lower the sunlight intensity at 6PM
    this.sunlight.intensity = 0.2;
 
    // set the ambient color (is a hemisphere light)
    this.ambient.color.setHSL(0.9, 1, 1);
  }
});
game.on('tick', sky);

Check the source of the built-in sky for a more in depth example.

options

There are a variety of starting options for voxel-sky. Just make sure you always pass it a game:

var createSky = require('voxel-sky')({
  game: game,
 
  // starting time of the day
  time: 2400,
 
  // size of the sky
  size: game.worldWidth() * 2,
 
  // initial color of the sky
  color: new game.THREE.Color(0, 0, 0),
 
  // how fast the sky rotates
  speed: 0.1
});

run the demo

  1. git clone git://github.com/shama/voxel-sky && cd voxel-sky
  2. npm install
  3. npm start

install

With npm do:

npm install voxel-sky

Use browserify to require('voxel-sky').

release history

  • 0.3.0 - Ability to spin the sky in any axis and defaulting to z (@rachel-carvalho).
  • 0.2.0 - update for voxel-engine@0.17.0. Use tic to keep in sync with game clock. Now works with fog.
  • 0.1.2 - updates for voxel-engine@0.6.0 (thanks @nakedible!)
  • 0.1.1 - simplify moon, no tilt, better color changes
  • 0.1.0 - initial release

license

Copyright (c) 2013 Kyle Robinson Young
Licensed under the MIT license.

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0.3.0

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  • shama