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45 packages found
Unity SDK for Tezos
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
- View more
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
Vital.js' Networker (Lightweight yet Reliable)
- ov
- v-studio
- vital
- v-kit
- v-network
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- View more
A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
The official Spine Runtimes for the web.
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
- multimedia
- javascript
- framework
- engine
- library
- cross-browser
- cross-device
- cross-platform
- gamedev
- game-dev
- gamedevelopment
- game-development
- games
- emulators
- View more
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
Vital.js' Toolkit
- ov
- v-studio
- vital
- v-kit
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- networking
The official Spine Runtimes for the web.
Assetify's Webserver
- ov
- v-studio
- vital
- v-kit
- v-network
- v-engine
- web-dev
- game-dev
- engine-dev
- lightweight
- library
- interface
- toolkit
- networker
- View more
Easy to use UI components for the Phaser.io game engine
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the web.
A minimalistic, framework-agnostic JavaScript game engine.
The official Spine Runtimes for the web.