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WebGL2 constants
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
webgl-noise shaders ported to work with glslify
flattens nested vertex data into a typed array
r/w stream of glsl tokens
Bundle a glslify-deps dependency tree into a GLSL source string
injects a #define statement into a shader source
Infer the scope of each token in an array of GLSL tokens
Determine the scope depth of an array of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Trim the whitespace within an array of GLSL tokens
A node.js-style module system for GLSL!
safely inject a block of tokens into a shader
regl is a fast functional WebGL framework.
Shader module system for luma.gl
gets a WebGLRenderingContext
glTF support for luma.gl
regl is a fast functional WebGL framework.
Experimental classes for luma.gl
Import, inline (and minify) GLSL/WGSL shader files
- vite
- glsl
- wgsl
- lygia
- webgl
- webgpu
- vitejs
- plugin
- threejs
- shaders
- babylonjs
- vite-plugin
- glsl-shaders
- wgsl-shaders
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