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473 packages found
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
Core classes and functions used throughout the TypeScript Pixels packages.
Base types for storing raw animation data before sending to a Pixels die.
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
Platform agnostic classes and functions to communicate with Pixels dice.
A JavaScript library for procedural generation of maps, mazes, and biomes, supporting various algorithms and terrain types.
An easy to use PikaNetwork API wrapper.
- pikanetwork
- pikanetwork-api
- pikanetwork-api-wrapper
- pikanetwork.js
- pikanetwork.ts
- pikanetworkapi
- minecraft
- minecraftapi
- server
- multiplayer
- modding
- plugin
- gameplay
- gaming
- View more
Connect to Pixels dice using Web Bluetooth.
Classes to help manipulating Pixels animations.
Javascript Game Engine
A JavaScript game engine designed for web games.
Graphics engine for games, set on top of bun.js.
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
Easy way to test your HTML5 game before releasing it on Rune.
Easy to use JavaScript game engine.
Update the position and rotation of the current player camera based on keyboard keys pressed up or down.
Get your (rapidly changing) data from Node.js->Browser with ease.
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
This is a simple framework for implementing and testing reinforcement learning environments and algorithms
- reinforcement learning
- tensorflow
- neural network
- tensorflowJS
- javascript
- typescript
- machine learning
- games
- library
- AI
- DQN
- Monte Carlo
- Q-Learning
Easy way to test your HTML5 game before releasing it on Dusk.