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Brandon Jones

  • Javascript Matrix and Vector library for High Performance WebGL apps

    published 3.4.3 3 years ago
  • Use WebVR today, on mobile or desktop, without requiring a special browser build.

    published 0.10.12 4 years ago
  • Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.

    published 2.0.3 4 years ago
  • published 0.0.7 5 years ago
  • This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).

    published 0.1.40 5 months ago
  • published 0.0.1 5 years ago
  • published 0.0.4 5 years ago
  • This is a GLSL-to-SPIR-V compiler for the Web and Node. It is a WebAssembly build of [glslang](https://github.com/KhronosGroup/glslang).

    published 0.0.15 4 years ago
  • Registry for profile ids and their associated button layouts

    published 1.0.2 a year ago
  • assets

    published 1.0.14 7 months ago
  • [![Build Status](https://travis-ci.com/immersive-web/webxr-input-profiles.svg?branch=master)](https://travis-ci.org/immersive-web/webxr-input-profiles)

    published 1.0.0 4 years ago
  • A simple, template literals-based preprocessor for WGSL shaders

    published 1.0.1 5 months ago