The `Outline` tool uses an efficient method of `post-processing` to stroke entities in the scene that need to be stroked in batches, and supports strokes of different colors for entities containing children, and also supports the adjustment of stroke size
published 1.1.0 3 months agoNavigation Gizmo displays the current orientation of the view. Dragging it with the left mouse button will orbit the view. To align the view to a specific axis, click on one of the axis labels.
published 1.1.0 3 months agoThe core of the `Geometry sketch toolkit` is to upload the entire `ModelMesh` as a texture to the GPU, thereby converting the vertex shader into a parallel computing core that processes grid data, thereby achieving a capability similar to that of a geomet
published 1.1.0 3 months ago<a href="https://www.npmjs.com/package/oasis-engine-toolkit"><img src="https://img.shields.io/npm/v/oasis-engine-toolkit"/></a> ![npm-size](https://img.shields.io/bundlephobia/minzip/oasis-engine-toolkit) ![npm-download](https://img.shields.io/npm/dm/oasi
published 1.1.0 3 months agoThe `Skeleton Viewer` tool can help you display all bone entities in the model, and display bone placeholders of different sizes according to the layer weight. You can also configure the size, proportion, color and other functions of the bone placeholders
published 1.1.0 3 months ago- published 1.1.0 3 months ago
Gizmos allow for mouse-controlled translation, rotation, and scaling within the 3D Viewport.
published 1.1.0 3 months ago- published 0.9.0 a year ago
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.
published 1.1.0 3 months agoStatistics toolkit to gather performance data
published 1.1.0 3 months agoThe `Custom Material` toolkit provides a variety of special materials, such as infinite grids and planar shadows, etc. However, the material of this warehouse will either rely on the control of the `Script`, or use the `multi shader pass` to provide a fac
published 1.1.0 3 months agoWayPoint allows users to set multiple road signs, so that the Entity hanging on the script can move along the road marks. Realize the ability similar to camera track control and character motion control.
published 1.1.0 3 months ago- published 0.9.2 a year ago
- published 1.2.0-alpha.3 3 months ago
- published 0.9.2 a year ago
- published 1.2.0-alpha.3 3 months ago
- published 1.2.0-alpha.3 3 months ago
- published 0.9.9 a year ago