glsl-sdf-box
GLSL SDF function for generating a box. Determines the distance between a point and the surface of a box at the origin.
Originally sourced from Modeling with Distance Functions by Iñigo Quílez.
Usage
float box(vec3 position, vec3 dimensions)
Returns the signed distanced between position
and a box at the origin
with a given set of dimensions
. For example, to draw a 2x2x2 box in a
raytracing shader:
# box = require('glsl-sdf-box')vec2
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.