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16 packages found

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detecting collisions between bodies: Points, Lines, Boxes, Polygons (Concave too), Ellipses and Circles. Also RayCasting. All bodies can have offset, rotation, scale, bounding box padding, can be static (non moving) or be trigger bodies (non colliding).

published 9.5.5 16 days ago
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A number-hash ready to go for Talk Like A Pirate Day

published 1.5.1 7 years ago
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Observers that can be used for checking specific changes in objects. This mainly consists of a Transform Observer and a Collision Observer for DOM Elements

published 1.1.6 5 months ago
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manage stdout and stderr so that they do not collide in the console

published 1.0.0 8 years ago
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JS unique short var names generator without collisions

published 0.0.1 a year ago
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![version](https://img.shields.io/npm/v/bump-ts) ![maintenance](https://img.shields.io/maintenance/yes/2021) ![open-issues](https://img.shields.io/github/issues-raw/hood/bump.ts)

published 0.6.2 2 months ago
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test for collision with a circle and point

published 1.0.3 9 years ago
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Checks if two circles intersect.

published 1.0.1 5 years ago
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Collision detection optimized 2d datastructure for usage in games

published 5.0.3 3 years ago
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Optimized QuadTree made by Sopur

published 1.1.0 3 years ago
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An Extremely fast and lightweight QuadTree made in C++ for NodeJS

published 1.0.8 a year ago
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A Phaser CE plugin that brings sloped tile collision handling to Phaser's Arcade Physics engine

published 0.3.2 3 years ago
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Adds module path to exports names

published 0.1.0 2 years ago
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Easier event listening for Box2D collisions

published 0.0.1 11 years ago
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published 0.0.1 10 years ago
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