archmoj


Mojtaba Samimi

  • Infer the scope of each token in an array of GLSL tokens

    published 1.1.2 8 years ago
  • Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.

    published 2.0.2 8 years ago
  • "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.

    published 1.0.2 9 years ago
  • Smooth minimum functions for GLSL

    published 1.0.0 9 years ago
  • Walk the dependency graph of a glslify shader.

    published 1.3.2 3 years ago
  • Retrieve the values defined with preprocessor statements in a selection of GLSL tokens

    published 1.0.0 9 years ago
  • Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

    published 2.0.0 8 years ago
  • Renders parametric surfaces in 3D

    published 1.6.0 4 years ago
  • 3D scatter plot

    published 1.4.0 4 days ago
  • 3D line plot

    published 1.2.1 4 years ago
  • 3D mesh drawing

    published 2.3.1 4 years ago
  • 3D axes for WebGL

    published 1.7.0 4 days ago
  • gl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud

    published 1.0.10 4 years ago
  • Quick start rendering engine for plotting/data visualization

    published 2.4.7 4 years ago
  • Generate a 3D lookAt matrix in GLSL

    published 1.0.0 9 years ago
  • Generates a ray for Shadertoy-style raycasting in GLSL

    published 1.0.0 9 years ago
  • Given a signed distance function and ray, trace a scene to find the first point of intersection.

    published 1.0.0 9 years ago
  • Get the normal vector of a position within a signed distance field.

    published 1.0.0 9 years ago
  • Convenience module for GLSL raytracing that provides a turntable camera for your scene.

    published 1.0.0 9 years ago
  • Draws error bars around points

    published 1.0.16 4 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • Smoothly combine two signed distance fields.

    published 1.0.0 9 years ago
  • anti-alias smoothstep utility function

    published 1.0.1 9 years ago
  • a halftone effect in GLSL

    published 1.0.4 9 years ago
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