A minimal 3D cylindrical geometry, including normals, UVs, and mesh.
published 1.0.3 5 years agoIteratively split edges to get a more uniform tessellation
published 1.0.2 7 years agoIteratively split triangles to get a more uniform tessellation
published 1.0.1 7 years agoConsistently orient manifold patches of a 2D simplicial complex
published 1.0.4 6 years agoExtract a patch from a mesh given a seed face using dihedral angle heuristics.
published 1.0.1 5 years ago