ataber


Andrew Taber

  • A minimal 3D cylindrical geometry, including normals, UVs, and mesh.

    published 1.0.3 5 years ago
  • Surface Simplification via Quadric Error Metrics

    published 2.0.0 6 years ago
  • Calculate mass properties of a mesh

    published 1.0.0 7 years ago
  • Iteratively split edges to get a more uniform tessellation

    published 1.0.2 7 years ago
  • Iteratively split triangles to get a more uniform tessellation

    published 1.0.1 7 years ago
  • Consistently orient manifold patches of a 2D simplicial complex

    published 1.0.4 6 years ago
  • Extract manifold patches from a mesh

    published 1.0.0 6 years ago
  • Gaussian quadrature for a triangle

    published 1.0.0 6 years ago
  • Compute winding number for a mesh

    published 1.0.0 6 years ago
  • Pick a random point in a triangle

    published 1.0.1 6 years ago
  • Pick a random point on a unit sphere in 3D

    published 1.0.0 6 years ago
  • Globally orient mesh using raytracing heuristics

    published 2.0.0 6 years ago
  • Extract a patch from a mesh given a seed face using dihedral angle heuristics.

    published 1.0.1 5 years ago