mcharytoniuk


Mateusz Charytoniuk

  • Interface for storing, managing and modifying abstract message verbosity levels.

    published 1.2.4 10 years ago
  • ---

    published 1.1.0 10 years ago
  • Partially mimics behavior of classic StringBuilder class but stays aware of user-requested message verbosity.

    published 1.2.2 10 years ago
  • Basic es6 objects.

    published 1.1.1 10 years ago
  • This package provides extendable Exception object

    published 1.1.0 10 years ago
  • If you want to maintain and validate configuration objects with ease, then you are looking for cruks-lib-config!

    published 3.1.2 9 years ago
  • Gulp r.js (requirejs optimizer) plugin.

    published 1.1.3 9 years ago
  • Shareable eslint config with goreutils conventions.

    published 0.5.2 8 years ago
  • published 1.0.0 6 years ago
  • Checks if some browser features are supported or not.

    published 0.0.4 3 years ago
  • Base interfaces and services other packages rely on.

    published 0.0.6 3 years ago
  • Game of Life rules as defined by John Conway.

    published 0.0.0 4 years ago
  • This is the implementation of Game of Life with pluggable rules. Why is it here? It's the test package to test the build process etc.

    published 0.0.0 4 years ago
  • `DedicatedWorker` and `MessageChannel` quality of life utilities. It contains message router, RPC handling etc.

    published 0.0.3 3 years ago
  • This package contains utilities for both monitoring loading progress and managing the loading process and lifecycle of app compontns.

    published 0.0.4 3 years ago
  • This repo contains modified or repackaged THREE example scripts.

    published 0.0.6 3 years ago
  • Wrapper around service worker to handle installation and some edge cases.

    published 0.0.6 3 years ago
  • Wrapper around THREE WebGL renderer to work as a Personal Idol service. It uses EffectComposer to allow scenes to control most of the rendering process.

    published 0.0.4 3 years ago
  • This package contains utilities that handle DOM rendering. By default it's the user interface (menus, buttons, etc), as it is often impractical to create those in the 3D context.

    published 0.0.6 3 years ago
  • Loads textures either using `createImageBitmap` or via the main browser thread. It is designed to allow sending textures via `MessageChannel` and preferably loading textures in the worker thread.

    published 0.0.6 3 years ago
  • Parser that is able to process quake `.map` files and generate geometry attributes from them.

    published 0.0.6 3 years ago
  • Contains view objects that take parameters from trenchbroom map entities and wrap around adequate THREE.js objects so they can be rendered in a target 3D scene.

    published 0.0.3 3 years ago
  • Contains view objects that take parameters from trenchbroom map entities and wrap around adequate THREE.js objects so they can be rendered in a target 3D scene.

    published 0.0.4 3 years ago
  • Contains view objects that take parameters from trenchbroom map entities and wrap around adequate THREE.js objects so they can be rendered in a target 3D scene.

    published 0.0.4 3 years ago
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