vorg


Marcin Ignac

  • Get the normal vector of a position within a signed distance field.

    published 1.0.0 9 years ago
  • Convenience module for GLSL raytracing that provides a turntable camera for your scene.

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.0 9 years ago
  • Smoothly combine two signed distance fields.

    published 1.0.0 9 years ago
  • anti-alias smoothstep utility function

    published 1.0.1 9 years ago
  • a halftone effect in GLSL

    published 1.0.4 9 years ago
  • Combine two signed distance fields with a chamfer-like join.

    published 1.0.0 9 years ago
  • glslify loader module for webpack

    published 2.0.0 6 years ago
  • a blur effect based on random hash offset

    published 1.0.3 9 years ago
  • A Promise wrapper for glslify, providing a consistent interface between both Node.js and browserify

    published 1.0.2 8 years ago
  • approximate face normal in the fragment shader

    published 1.0.2 9 years ago
  • perturb normal from a normal map

    published 1.0.3 6 years ago
  • parses the headers of a DDS texture file

    published 1.2.1 9 years ago
  • A linear scale for glslify

    published 1.0.0 9 years ago
  • A logarithmic scale for glslify

    published 1.0.0 9 years ago
  • π available at your convenience for use within glslify

    published 1.0.0 9 years ago
  • Given a series of GLSL tokens, dedupes any extension declarations and places them at the top of the shader source

    published 1.0.0 9 years ago
  • Extract a shader's name from its source

    published 1.0.0 9 years ago
  • A minimal cube geometry for 3D rendering, including normals, UVs and cell indices (faces).

    published 2.0.1 7 years ago
  • Splits quad or polygon faces into triangles.

    published 2.0.1 3 months ago
  • A minimal box geometry for 3D rendering, NOT including normals, UVs. Only vertices and cell indices (faces).

    published 1.0.0 9 years ago
  • GLSL SDF function for generating a sphere.

    published 1.0.1 9 years ago
  • Computes i-th point in a Hammersley Point Set of size n

    published 1.0.0 9 years ago
  • Extract function definitions from an array of GLSL tokens.

    published 1.0.1 8 years ago
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