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386 packages found
Entity Component System Framework for JavaScript
SDK for base code for Api repos that use express and deploy on AWS ECS
A type-based, components-first, fully async batteries-included ECS, which is optimized for simulation needs. There's a big emphasis on developer experience, like type-hinting and auto-completions. Sim-ecs will run in NodeJS, Deno, BunJS and the browser
- bevy
- bun
- code-splitting
- component
- data
- data-driven
- decoupling
- deno
- ecs
- entity
- event
- game
- game-dev
- game-engine
- View more
A formatter for the pino logger compatible with Elastic Common Schema.
this node module allows you to retrieve information about an ecs instance for the current process
A Networking Library, inspired by BridgeNet2 & Bevy_Renet, made for ECS.
Entity Component System
DOTS library for Unity Development by Rivello Multimedia Consulting
data oriented, functional entity component system
Welcome! This project is an attempt to create an ECS framework that has an easy to use functional programing interface. The design idea is that the programming flow is easy to understand, and easy to work with.
A formatter for the winston logger compatible with Elastic Common Schema.
Run a task on ecs and stream logs from Cloudwatch Logs to the console
An entity component system made with typescript.
Update an ECS service with a new Docker image
A Node.js project with a library, an app for Lambda and ECS, and tests.
A formatter for the morgan logger compatible with Elastic Common Schema.
A rxjs wrapper for bitecs
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.